It felt quick and responsive, and some of the tight maneuvers I'd finally started perfecting were really starting to change the tides of the games for me, which was pretty cool since this game seemed to advertise itself as mostly skill based(even though they seemed to have introduced new skills and classes that were only unlockable with in game currency which was honestly a bit of a chore to grind for so you ended up spending actual $$). Flying, prior to the latest update, felt really solid, with the camera and movement feeling relatively organic but also quick, something i think is pretty rare in a lot of games that have flying dragons as a core mechanic. As a F2P, the game held a lot of promise with its relatively niche market and appeal. While the game initially held my interest with its variation of modes and play styles, the roll out of season 3 seems to have cut that in half. The whole Playwing team hopes you’ll have. ![]() A restructuring of the Quickplay is being worked on to keep the variety Arena provided, and eventually give players more options to queue in what they like.Īs always, we count on your feedback to help us improve Century and bring the necessary changes. We’ll also take advantage of that fresh Chapter to improve the way queues and Game Mode pools are organized:įirst, Arena will feature Artifact game-mode for the first weeks of the Season.įew weeks after the start of Season 3, Arena slot will be removed from the pool. In addition, Season 3: “Path of The Beast” will also bring some core gameplay changes such as a 3rd fireball, controls overhaul, Flamethrower tweaks & a lot more! Read the Patch Notes in our official Discord for more details. ![]() ![]() New Dragon Pass with themed Dragons, weapons, armour, postures, celebrations & more Season 3: “Path of The Beast” opens its door!
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